You want to change the lane so the light is out when the ball rolls over, so you spell the word WAR when completed. Like most modern pinball machines, Black Knight Sword of Rage has “lane change”, a feature that cycles lit inserts by pushing a flipper button. You can start this exciting mode by completing the W-A-R rollover lanes at the top of the game. One way to get some big points on Black Knight is to start the WAR Hurry Up mode. I find it easier to find the rhythm of the backhand shot and pop it up to the shield every time the ball gets returned to the “G” lane. This is also one shot that I do not recommend trapping up for. It is MUCH easier to hit this shot using a backhand off the right flipper than it is to aim from the left. The most important shot to backhand is the big shield. Nearly all of the shots on Black Knight Sword of Rage are backhand-able, so it’s a great game to practice this crucial move on. This essential pinball skill involves flipping early, near the base of the flipper, to send the ball straight up instead of across the playfield. Backhanded ComplimentsĪ great technique to use against The Black Knight is the backhand. Then, when your shot is aligned, flip! This is a good practice on most pinball machines, but pretty much required when fighting The Black Knight. Release the flipper to allow the ball to roll down its length. The solution? Trap up! Cradle the ball in the crook of your flipper by holding down the flipper when the ball is moving slow enough. Not on Black Knight! On this game, the metal stops early and is replaced with bouncy, deadly rubber, giving any rogue ball tons of side-to-side motion. On most games, such as Star Trek, No Fear or Attack from Mars, the metal lane guides continue the entire length of the shot. This means that missed shots will ricochet at undesirable angles – and fast!Ĭompounding this issue are the rubbers at the entrances to the left and right orbits. While the lanes and targets are not especially small, the posts that guard them are very close to the flippers. Ha-ha-ha-ha-ha!īlack Knight Sword of Rage is designed to punish players who reflexively flip when the ball gets close. This article will help players get the edge on Black Knight: Sword of Rage. Our players step up to challenge him over and over again but few are able to put the trash-talking knight in his place. Where appropriate, other trademarks & copyrights remain property of their owners.The Black Knight has been intimidating pinball players since 1980, and he is more brutal than ever in his latest game. Site design, phrasing, and other local content copyright 2004-2023 by The Internet Pinball Database™. Kevin O'Connor did the backglass, playfield, and cabinet art.Īll copyrighted and trademarked Gottlieb ® material licensed from Gottlieb Development LLC.Ĭopyrighted and trademarked material from Planetary Pinball Supply, Inc ® used with permission.Īll photographs licensed from original photographers, who retain their copyright. Tim Sexton, Corey Stup, Brett Rubin, Mike Kyzivat, Waison Cheng, Mark Guidarelli, Tanio Klyce, Lyman F. Sheats Jr. John Rotharmel, Harrison Drake, Elliot Eismin Josh Clay, Chuck Ernst, Danai Kittivathana, Alex Borre, Zac Stark, Tom Kyzivat, Mark Galvez Kevin O'Connor, Dave Link, Harrison Drake, Danai Kittivathana, George Gomez Powder-coated black wrinkle finish side armor, hinges, front lockdown bar, and legs. Another gate nearby is shaped like the Black Knight's fighting shield. Entrance of center ramp has a bi-directional motorized ball gate designed to represent a knight's flail. View at The Internet Pinball Serial Number Database () (External site)įlippers (2), Pop bumpers (3), Slingshots (2), Vertical Up-kickers (2), Spinning targets (2), Magna-Save magnet (1), 3-ball multiball. Stern Pinball, Incorporated, of Chicago, Illinois, īlack Knight Sword of Rage (Pro) / IPD No. Internet Pinball Machine Database: Stern 'Black Knight Sword of Rage (Pro)'
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